论文标题
Visuohaptic增强反馈,以增强运动技能的获取
Visuohaptic augmented feedback for enhancing motor skills acquisition
论文作者
论文摘要
认真的游戏被认为是一种有效的方法,可以在电动机(重新)学习过程中提供增强反馈。传统计算机游戏的多模式性质(例如,视听表示形式)加上通过触觉启用的输入进行交互的能力,可提供更严峻的体验。因此,诸如医学教育之类的特定学科在学习核心运动技能(例如身体上的触诊)中起着关键作用,可能会从这种技术中受益。诸如导师言语触诊经验的不切实际性和道德考虑的挑战可能会阻止医学生正确地学习核心触诊技能。这项工作提出了一个新的数据手套,该手套是由现成的组件构建的,该手套捕获了旨在提供触诊任务的反馈的压力敏感性。在这项工作中,数据手套用于控制一个从无限跑步者类型改编的严肃游戏,以提高运动技能的采用。提出了对使用多模式可视化的方法的比较评估,作为提高压力敏感性的较大研究的一部分。三十名参与者分为游戏组(n = 15),并邀请对照组(n = 15)执行简单的触诊任务。游戏组的组显着优于对照组,在对照组中,在盲折的转移测试中向用户提供了抽象的力可视化。基于游戏的训练方法被游戏玩法小组积极地描述为令人愉悦且引人入胜。
Serious games are accepted as an effective approach to deliver augmented feedback in motor (re-) learning processes. The multi-modal nature of the conventional computer games (e.g. audiovisual representation) plus the ability to interact via haptic-enabled inputs provides a more immersive experience. Thus, particular disciplines such as medical education in which frequent hands on rehearsals play a key role in learning core motor skills (e.g. physical palpations) may benefit from this technique. Challenges such as the impracticality of verbalising palpation experience by tutors and ethical considerations may prevent the medical students from correctly learning core palpation skills. This work presents a new data glove, built from off-the-shelf components which captures pressure sensitivity designed to provide feedback for palpation tasks. In this work the data glove is used to control a serious game adapted from the infinite runner genre to improve motor skill acquisition. A comparative evaluation on usability and effectiveness of the method using multimodal visualisations, as part of a larger study to enhance pressure sensitivity, is presented. Thirty participants divided into a game-playing group (n = 15) and a control group (n = 15) were invited to perform a simple palpation task. The game-playing group significantly outperformed the control group in which abstract visualisation of force was provided to the users in a blind-folded transfer test. The game-based training approach was positively described by the game-playing group as enjoyable and engaging.