论文标题
可观察到的安全自治的游戏
Partially Observable Games for Secure Autonomy
论文作者
论文摘要
在过去的十年中,自主性和网络防御方面的技术开发工作一直独立于彼此发展。在本文中,我们报告了我们正在进行的努力,将这两个目前不同的区域集成到一个框架中。为此,我们提出了两者的部分可观察到的随机游戏形式主义,以在不确定性和对抗性决策下捕获高级自主任务计划,但要遵守不完美的信息。我们表明,在自主决策者和网络对抗者的有限记忆假设下,可以为此类游戏的综合次优策略提供。然后,我们描述一个实验测试台,以评估所提出框架的功效。
Technology development efforts in autonomy and cyber-defense have been evolving independently of each other, over the past decade. In this paper, we report our ongoing effort to integrate these two presently distinct areas into a single framework. To this end, we propose the two-player partially observable stochastic game formalism to capture both high-level autonomous mission planning under uncertainty and adversarial decision making subject to imperfect information. We show that synthesizing sub-optimal strategies for such games is possible under finite-memory assumptions for both the autonomous decision maker and the cyber-adversary. We then describe an experimental testbed to evaluate the efficacy of the proposed framework.