论文标题
互动运动原始词:计划推动遮挡碎片以摘录水果
Interactive Movement Primitives: Planning to Push Occluding Pieces for Fruit Picking
论文作者
论文摘要
机器人技术越来越被认为是取果采摘的主要均值。但是,在一个密集的集群中采摘果实在运动/路径计划方面引发了一个具有挑战性的研究问题,因为传统的计划方法可能找不到机器人在密集群中达到成熟的水果的无碰撞运动。在这种情况下,机器人需要安全地推出未成熟的水果才能达到成熟的水果。尽管如此,现有的计划在混乱环境中推动运动的方法在计算上是昂贵的,要么仅处理2-D案例,并且不适合水果采摘,因此需要在短时间内计算3-D推动运动。在这项工作中,我们提出了一种计划算法,用于推动遮挡水果以达到成熟的水果。我们提出的方法称为交互式概率运动原语(I-Promp),在计算上并不昂贵(其计算时间为100毫秒),并且很容易用于3-D问题。我们通过在模拟多肺内推动未成熟的草莓来证明方法的效率。我们的实验结果证实了I-Promp成功推开桌面种植的草莓,并达到成熟的草莓。
Robotic technology is increasingly considered the major mean for fruit picking. However, picking fruits in a dense cluster imposes a challenging research question in terms of motion/path planning as conventional planning approaches may not find collision-free movements for the robot to reach-and-pick a ripe fruit within a dense cluster. In such cases, the robot needs to safely push unripe fruits to reach a ripe one. Nonetheless, existing approaches to planning pushing movements in cluttered environments either are computationally expensive or only deal with 2-D cases and are not suitable for fruit picking, where it needs to compute 3-D pushing movements in a short time. In this work, we present a path planning algorithm for pushing occluding fruits to reach-and-pick a ripe one. Our proposed approach, called Interactive Probabilistic Movement Primitives (I-ProMP), is not computationally expensive (its computation time is in the order of 100 milliseconds) and is readily used for 3-D problems. We demonstrate the efficiency of our approach with pushing unripe strawberries in a simulated polytunnel. Our experimental results confirm I-ProMP successfully pushes table top grown strawberries and reaches a ripe one.