论文标题
通过游戏鼓励早期掌握计算概念
Encouraging early mastery of computational concepts through play
论文作者
论文摘要
学习编码,更广泛地学习计算机科学是一个越来越多的活动和研究领域。在计算思维的标签下,计算概念在计算机科学以外的许多主题领域越来越多地用作认知工具。使用有趣的方法和游戏化来激发教育活动,并鼓励探索性学习并不是一个新想法,因为从一开始就参与了儿童对计算概念的学习。但是,学习活动与完全开放和嬉戏的机会之间存在紧张关系,并且学习活动的结构足以在上下文,国家和教室之间易于复制。本文介绍了一套为教室或代码俱乐部的嬉戏计算活动的概念,完善,设计和评估,这些计算活动与嬉戏的好处和足够的严格和结构之间的好处,以实现强大的复制。
Learning to code, and more broadly, learning about computer science is a growing field of activity and research. Under the label of computational thinking, computational concepts are increasingly used as cognitive tools in many subject areas, beyond computer science. Using playful approaches and gamification to motivate educational activities, and to encourage exploratory learning is not a new idea since play has been involved in the learning of computational concepts by children from the very start. There is a tension however, between learning activities and opportunities that are completely open and playful, and learning activities that are structured enough to be easily replicable among contexts, countries and classrooms. This paper describes the conception, refinement, design and evaluation of a set of playful computational activities for classrooms or code clubs, that balance the benefits of playfulness with sufficient rigor and structure to enable robust replication.