论文标题

使用三盲混合方法用户研究评估混合定位的程序水平设计工具

Evaluating Mixed-Initiative Procedural Level Design Tools using a Triple-Blind Mixed-Method User Study

论文作者

Walton, Sean P., Rahat, Alma A. M., Stovold, James

论文摘要

提出了三盲混合方法用户研究的结果,该研究提出了混合量化工具在游戏水平的过程生成中的有效性。使用交互式进化优化生成级别的工具是为这项研究而设计的,该研究(a)专注于支持设计师探索设计空间,并且(b)仅要求设计师通过设计级别与其进行交互。该工具在初始手工设计的地图中标识了级别的设计模式,并使用该信息来驱动交互式优化算法。设计了一项严格的用户研究,该研究人员使用混合启动工具的设计人员与获得了提供完全随机级别建议的工具的设计师的经验。使用混合定位工具的设计师在水平设计任务中的参与度增加了,并报告说它有效地激发了新的想法和设计方向。这提供了重要的证据表明,程序内容生成可以用作支持人类设计过程的强大工具。

Results from a triple-blind mixed-method user study into the effectiveness of mixed-initiative tools for the procedural generation of game levels are presented. A tool which generates levels using interactive evolutionary optimisation was designed for this study which (a) is focused on supporting the designer to explore the design space and (b) only requires the designer to interact with it by designing levels. The tool identifies level design patterns in an initial hand-designed map and uses that information to drive an interactive optimisation algorithm. A rigorous user study was designed which compared the experiences of designers using the mixed-initiative tool to designers who were given a tool which provided completely random level suggestions. The designers using the mixed-initiative tool showed an increased engagement in the level design task, reporting that it was effective in inspiring new ideas and design directions. This provides significant evidence that procedural content generation can be used as a powerful tool to support the human design process.

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