论文标题

Wi-Fi WLAN可以支持第一人称射击者吗?

Can a Wi-Fi WLAN Support a First Person Shooter?

论文作者

Saldana, Jose, de la Cruz, Juan Luis, Sequeira, Luis, Fernandez-Navajas, Julian, Ruiz-Mas, Jose

论文摘要

在公司和商业环境中,一组协调的Wi-Fi AP的部署正成为为移动用户提供互联网覆盖的常见解决方案。在这些情况下,作为在线游戏的实时服务也可以存在。本文介绍了在测试方案中开发的一组实验,其中最终设备在生成游戏流量时在不同的AP之间移动。使用基于虚拟APS的WLAN解决方案,以使第3层的切换透明。结果表明,可以在交接期间保持可接受的主观质量水平。同时,清楚的是,可以通过无线电资源管理算法考虑让游戏玩家在AP中的事实,以提供更好的质量。

In corporate and commercial environments, the deployment of a set of coordinated Wi-Fi APs is becoming a common solution to provide Internet coverage to moving users. In these scenarios, real-time services as online games can also be present. This paper presents a set of experiments developed in a test scenario where an end device moves between different APs while generating game traffic. A WLAN solution based on virtual APs is used, in order to make the handoffs transparent for Layer 3. The results show that it is possible to maintain an acceptable level of subjective quality during the handoff. At the same time, it is set clear that the fact of having a gamer in an AP could be taken into account by radio resource management algorithms, in order to provide a better quality.

扫码加入交流群

加入微信交流群

微信交流群二维码

扫码加入学术交流群,获取更多资源