论文标题

版画,拼图和工作室壁橱:使用艺术隐喻来重新构想用户界面以设计沉浸式可视化

Printmaking, Puzzles, and Studio Closets: Using Artistic Metaphors to Reimagine the User Interface for Designing Immersive Visualizations

论文作者

Herman, Bridger, Samsel, Francesca, Bares, Annie, Johnson, Seth, Abram, Greg, Keefe, Daniel F.

论文摘要

作为一个社会,我们需要艺术家来帮助我们解释和解释科学,但是当今天的科学建立在大型,日益复杂的数据的语言上时,艺术家的工作室会是什么样?本文介绍了一个数据可视化设计界面,该界面揭示了艺术家与积极研究的3D多元数据集互动的障碍。为了实现这一目标,界面必须共同编织对创意艺术过程的需求以及实时,数据驱动的3D计算机图形的具有挑战性的限制。结果是技术过程的界面,但是艺术版画是技术性的技术,而不是在计算机脚本和编程的意义上。使用隐喻,将计算机图形算法和着色器程序参数重新构想为艺术家印刷工作室中的工具。这些艺术的隐喻和语言与拼图的方法合并,以进行视觉编程和匹配的肖像画。最后,艺术家使用Web浏览器访问界面,从而可以设计沉浸式多元数据可视化,可以使用熟悉的绘图平板电脑和触摸屏在VR和AR环境中显示。我们报告了界面跨学科设计和艺术家早期反馈的见解。

We, as a society, need artists to help us interpret and explain science, but what does an artist's studio look like when today's science is built upon the language of large, increasingly complex data? This paper presents a data visualization design interface that lifts the barriers for artists to engage with actively studied, 3D multivariate datasets. To accomplish this, the interface must weave together the need for creative artistic processes and the challenging constraints of real-time, data-driven 3D computer graphics. The result is an interface for a technical process, but technical in the way artistic printmaking is technical, not in the sense of computer scripting and programming. Using metaphor, computer graphics algorithms and shader program parameters are reimagined as tools in an artist's printmaking studio. These artistic metaphors and language are merged with a puzzle-piece approach to visual programming and matching iconography. Finally, artists access the interface using a web browser, making it possible to design immersive multivariate data visualizations that can be displayed in VR and AR environments using familiar drawing tablets and touch screens. We report on insights from the interdisciplinary design of the interface and early feedback from artists.

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