论文标题

我们敢您:在博物馆空间中进行替代现实装置的生命周期研究

We Dare You: A Lifecycle Study of a Substitutional Reality Installation in a Museum Space

论文作者

Ioannidis, Petros, Eklund, Lina, Løvlie, Anders Sundnes

论文摘要

在本文中,我们介绍了我们敢于您的生命周期研究,这是一种结合了视觉和触觉刺激的替代现实(SR)。该安装是在建筑中心设置的,并在视觉虚拟现实(VR)环境中邀请访客在使用Vertigo时探索其外墙,该环境复制了安装的周围物理空间。利用人种学方法(包括观察和访谈),我们从开幕式开始,到最初的几个月,由于技术问题而困扰着最初的几个月。我们的发现探讨了安装的混合性质以及访客对安装的嬉戏使用所带来的挑战,这使体验变得社交和表演 - 但也引起了一些问题。我们还讨论了您敢于根据Covid-19的卫生需求而面临的问题。该分析将利益相关者的设计过程和期望与观众的嬉戏拨款进行了对比,这使利益相关者将设施视为成功和失败。我们认为,通过用户输入(所谓的“设计之试”的持续重新设计过程,可以进一步促进博物馆和遗产过程中的类似经验,可以促进参与性的批准,并在统计的过程中,可以促进参与的过程,从而使参与性的逐渐促进,并且可以促进参与性的,并在''中既可以促进''的参与,从而帮助我的参与者的统计,从而使参与者的设计既可以促进,又可以帮助参与性的,并在设计方面融合了,从而使参与者的设计既可以促进,又可以帮助参与的过程,从而帮助,并在''中介绍了,从而使参与的过程与融合的期望,从而使设计的过程既可以促进,否游客的嬉戏拨款。

In this article, we present a lifecycle study of We Dare You, a Substitutional Reality (SR) installation that combines visual and tactile stimuli. The installation is set up in a center for architecture, and invites visitors to explore its facade while playing with vertigo, in a visual Virtual Reality (VR) environment that replicates the surrounding physical space of the installation. Drawing on an ethnographic approach, including observations and interviews, we researched the exhibit from its opening, through the initial months plagued by technical problems, its subsequent success as a social and playful installation, on to its closure, due to COVID-19, and its subsequent reopening. Our findings explore the challenges caused by both the hybrid nature of the installation, as well as the visitor' playful use of the installation which made the experience social and performative - but also caused some problems. We also discuss the problems We Dare You faced in light of hygiene demands due to COVID-19. The analysis contrasts the design processes and expectations of stakeholders with the audience's playful appropriation, which led the stakeholders to see the installation as both a success and a failure. Evaluating the design and redesign through use on behalf of visitors, we argue that an approach that further opens up the post-production experience to a process of continuous redesign based on the user input - what has been termed "design-after-design" - could facilitate the design of similar experiences in the museum and heritage sector, supporting a participatory agenda in the design process, and helping to resolve the tension between stakeholders' expectations and visitors' playful appropriations.

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