论文标题
社交网络的自私创建
Selfish Creation of Social Networks
论文作者
论文摘要
在过去的二十年中,了解现实世界网络一直是一项核心研究。从游戏理论的角度来看,网络创建游戏是一种有前途的方法。在这些游戏中,与网络中的节点相对应的自私代理在战略上决定形成哪种链接以优化其中心性。已经引入和分析了许多版本,但它们都不适合建模社交网络的发展。在现实世界中的社交网络中,通常是通过共同熟人或一系列建议的建议建立联系的。因此,与朋友的朋友建立和维持联系比与完全陌生人建立联系更容易。这解释了现实世界中社交网络中高的聚类,即三角形的丰度。 我们建议和分析一个受现实世界社交网络启发的网络创建模型。在我们的模型中,通过端点的双边同意形成边缘,建立和保持边缘的成本与建立连接之前的端点距离成正比。我们为通用成本函数提供结果,从本质上讲,这仅必须是在没有各自边缘的端点距离内的凸功能。对于这种广泛的成本功能,我们提供了平衡网络的许多结构性特性,并证明了直径,无政府状态的价格和稳定价格的(几乎)紧密的界限。此外,作为概念证明,我们通过实验表明,我们的模型创建的平衡网络确实紧密地模仿了现实世界中的社交网络。我们观察到似乎遵循幂律,高聚类和低直径的分布。这可以看作是迈向游戏理论网络创建模型的有希望的第一步,该模型可以预测具有所有核心现实世界属性的网络。
Understanding real-world networks has been a core research endeavor throughout the last two decades. Network Creation Games are a promising approach for this from a game-theoretic perspective. In these games, selfish agents corresponding to nodes in a network strategically decide which links to form to optimize their centrality. Many versions have been introduced and analyzed, but none of them fits to modeling the evolution of social networks. In real-world social networks, connections are often established by recommendations from common acquaintances or by a chain of such recommendations. Thus establishing and maintaining a contact with a friend of a friend is easier than connecting to complete strangers. This explains the high clustering, i.e., the abundance of triangles, in real-world social networks. We propose and analyze a network creation model inspired by real-world social networks. Edges are formed in our model via bilateral consent of both endpoints and the cost for establishing and maintaining an edge is proportional to the distance of the endpoints before establishing the connection. We provide results for generic cost functions, which essentially only must be convex functions in the distance of the endpoints without the respective edge. For this broad class of cost functions, we provide many structural properties of equilibrium networks and prove (almost) tight bounds on the diameter, the Price of Anarchy and the Price of Stability. Moreover, as a proof-of-concept we show via experiments that the created equilibrium networks of our model indeed closely mimics real-world social networks. We observe degree distributions that seem to follow a power-law, high clustering, and low diameters. This can be seen as a promising first step towards game-theoretic network creation models that predict networks featuring all core real-world properties.