论文标题
星云:移动云游戏可靠的低延迟视频传输
Nebula: Reliable Low-latency Video Transmission for Mobile Cloud Gaming
论文作者
论文摘要
移动云游戏通过通过移动网络从强大的服务器流式传输游戏内容来启用受限设备上的高端游戏。移动网络遭受了影响游戏体验的高度可变的带宽,延迟和损失。本文介绍了星云,这是一种端到端的云游戏框架,可最大程度地减少网络条件对用户体验的影响。星云依赖于基于测量的网络条件的端到端失真模型调整视频源速率和帧级冗余的量。结果,它在保护框架免受损失的同时最大程度地降低了运动对(MTP)延迟。我们完全实施了星云,并评估了其对最先进技术的状态和最新研究的性能,并在模拟和真实无线网络上的物理测试中进行实时移动云游戏传输中的最新研究。星云始终平衡MTP潜伏期(<140 ms)和视觉质量(> 31 dB),即使在高度可变的环境中也是如此。一个用户实验证实,星云以高可感知的视频质量,可玩性和低用户负载来最大化用户体验。
Mobile cloud gaming enables high-end games on constrained devices by streaming the game content from powerful servers through mobile networks. Mobile networks suffer from highly variable bandwidth, latency, and losses that affect the gaming experience. This paper introduces Nebula, an end-to-end cloud gaming framework to minimize the impact of network conditions on the user experience. Nebula relies on an end-to-end distortion model adapting the video source rate and the amount of frame-level redundancy based on the measured network conditions. As a result, it minimizes the motion-to-photon (MTP) latency while protecting the frames from losses. We fully implement Nebula and evaluate its performance against the state of the art techniques and latest research in real-time mobile cloud gaming transmission on a physical testbed over emulated and real wireless networks. Nebula consistently balances MTP latency (<140 ms) and visual quality (>31 dB) even in highly variable environments. A user experiment confirms that Nebula maximizes the user experience with high perceived video quality, playability, and low user load.