论文标题

走向自动化的视频游戏测试:还有很长的路要走

Towards Automated Video Game Testing: Still a Long Way to Go

论文作者

Politowski, Cristiano, Guéhéneuc, Yann-Gaël, Petrillo, Fabio

论文摘要

随着游戏开发的复杂性和范围的增加,游戏测试仍然是确保视频游戏质量的重要活动。然而,游戏测试的手册,临时性质为过程中的改进提供了空间。在这项研究中,我们研究了文献中学术解决方案之间的差距,以实现自动化视频游戏测试以及行业中视频游戏开发人员的需求。我们对视频游戏自动测试进行了文献综述,并与视频游戏开发人员应用了在线调查。文献结果表明,与自动化视频游戏测试有关的研究主题有所增加。调查结果表明,游戏开发人员对使用自动化代理测试游戏持怀疑态度。我们得出的结论是,需要采用新的测试方法,这些方法不会破坏开发人员的工作流程。至于研究人员,重点应放在测试目标和测试甲骨文上。

As the complexity and scope of game development increase, playtesting remains an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc nature of playtesting gives space to improvements in the process. In this study, we investigate gaps between academic solutions in the literature for automated video game testing and the needs of video game developers in the industry. We performed a literature review on video game automated testing and applied an online survey with video game developers. The literature results show a rise in research topics related to automated video game testing. The survey results show that game developers are skeptical about using automated agents to test games. We conclude that there is a need for new testing approaches that did not disrupt the developer workflow. As for the researchers, the focus should be on the testing goal and testing oracle.

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