论文标题
在计算机图形和视觉方面进行更好的用户研究
Towards Better User Studies in Computer Graphics and Vision
论文作者
论文摘要
在线众包平台使对算法输出进行评估变得越来越容易,例如“哪个图像更好,A或B?”,导致它们在视觉和图形研究论文中的扩散。这些研究的结果通常用作支持论文贡献的定量证据。一方面,我们认为,当匆匆进行以事后的想法时,这种研究导致了不知情的,可能是误导性的结论。另一方面,在这些相同的社区中,用户研究在驱动项目方向以及预测用户需求和接收方面的研究不足。我们呼吁对计算机视觉和图形论文中用户研究的设计和报告提高(1)提高可复制性以及(2)改善项目方向的设计和报告。与此呼吁一起,我们提供了用户体验研究(UXR),人类计算机互动(HCI)的方法论概述,以及应用感知,以增加对可用方法和最佳实践的接触。我们讨论了目前在计算机视觉和图形研究中未利用的基础用户研究方法(例如,需要调查),但可以提供宝贵的项目方向。我们为有兴趣探索其他UXR方法的读者提供了进一步的指导。最后,我们描述了研究界的更广泛的开放问题和建议。
Online crowdsourcing platforms have made it increasingly easy to perform evaluations of algorithm outputs with survey questions like "which image is better, A or B?", leading to their proliferation in vision and graphics research papers. Results of these studies are often used as quantitative evidence in support of a paper's contributions. On the one hand we argue that, when conducted hastily as an afterthought, such studies lead to an increase of uninformative, and, potentially, misleading conclusions. On the other hand, in these same communities, user research is underutilized in driving project direction and forecasting user needs and reception. We call for increased attention to both the design and reporting of user studies in computer vision and graphics papers towards (1) improved replicability and (2) improved project direction. Together with this call, we offer an overview of methodologies from user experience research (UXR), human-computer interaction (HCI), and applied perception to increase exposure to the available methodologies and best practices. We discuss foundational user research methods (e.g., needfinding) that are presently underutilized in computer vision and graphics research, but can provide valuable project direction. We provide further pointers to the literature for readers interested in exploring other UXR methodologies. Finally, we describe broader open issues and recommendations for the research community.