论文标题
表征软件补丁后在线游戏行为中的中断
Characterizing disruptions in online gaming behavior following software patches
论文作者
论文摘要
多人游戏在线游戏是研究技术中断对社会行为的影响的理想设置。在线游戏的软件补丁会对游戏规则进行重大变化,并要求玩家制定新的策略来应对这些中断。我们对玩家进行了调查,分析了软件补丁注释的内容,并分析了在30个月内软件补丁的日子内和之后的超过5300万场Dota 2中对角色选择行为的更改。我们发现斑块的严重程度与斑块后行为变化的大小相关。我们讨论将软件补丁用于在线游戏的机会,这是一种有价值但被忽视的经验工具,用于衡量行为动态。
Multiplayer online games are ideal settings for studying the effects of technological disruptions on social behavior. Software patches to online games cause significant changes to the game's rules and require players to develop new strategies to cope with these disruptions. We surveyed players, analyzed the content of software patch notes, and analyzed changes to the character selection behaviors in more than 53 million matches of Dota 2 in the days before and after software patches over a 30-month period. We found that the severity of patches is correlated with the magnitude of behavioral changes following a patch. We discuss the opportunities of leveraging software patches to online games as a valuable but overlooked empirical instrument for measuring behavioral dynamics.