论文标题
体积视频流:当前的方法和实现
Volumetric video streaming: Current approaches and implementations
论文作者
论文摘要
捕获系统在3D中的捕获系统的兴起,忠诚度和沉浸感增加导致了体积视频内容的普及,这些视频内容可以从任何位置和角度以6个自由导航的程度看待。这样的内容需要大量数据才能准确地代表现实世界。因此,需要新颖的优化解决方案和输送系统来实现通过带宽限制网络的体积视频流。在本章中,我们通过压缩解决方案以及网络和用户适应性,用于高端和低功率的设备来讨论体积视频流优化的理论方法。此外,我们概述了现有的端到端系统,并指出了体积视频流的未来。
The rise of capturing systems for objects and scenes in 3D with increased fidelity and immersion has led to the popularity of volumetric video contents that can be seen from any position and angle in 6 degrees of freedom navigation. Such contents need large volumes of data to accurately represent the real world. Thus, novel optimization solutions and delivery systems are needed to enable volumetric video streaming over bandwidth-limited networks. In this chapter, we discuss theoretical approaches to volumetric video streaming optimization, through compression solutions, as well as network and user adaptation, for high-end and low-powered devices. Moreover, we present an overview of existing end-to-end systems, and we point to the future of volumetric video streaming.