论文标题

从图形地图上的人物中推断出隐式的3D表示

Inferring Implicit 3D Representations from Human Figures on Pictorial Maps

论文作者

Schnürer, Raimund, Öztireli, A. Cengiz, Heitzler, Magnus, Sieber, René, Hurni, Lorenz

论文摘要

在这项工作中,我们提出了一个自动化的工作流程,以将人物(图片地图上最经常出现的实体之一)带到第三维度。我们的工作流程基于培训数据和神经网络,用于从照片中对真正人类进行单视3D重建。我们首先让一个由完全连接的层组成的网络估计2D姿势点的深度坐标。获得的3D姿势点与2D掩码的身体部位一起输入到深层隐式表面网络中,以推断3D签名的距离场(SDFS)。通过组装所有身体部位,我们为不同视图提供了整个图的2D深度图像和身体部位掩模,这些视图被馈入完全卷积的网络以预测紫外线图像。这些UV图像和给定视角的纹理被插入生成网络中,以涂上其他视图的纹理。卡通化网络增强了纹理,面部细节由自动编码器重新合成。最后,生成的纹理被分配给射线游行者中的推断身体部位。在验证了几种网络配置后,我们使用12个图形人物图形来测试工作流程。创建的3D模型通常看起来很有希望,尤其是在考虑基于轮廓的3D恢复和隐式SDF的实时渲染的挑战时。需要进一步的改进来减少身体部位之间的差距,并为纹理添加图形细节。总体而言,构造的数字可用于数字3D地图中的动画和讲故事。

In this work, we present an automated workflow to bring human figures, one of the most frequently appearing entities on pictorial maps, to the third dimension. Our workflow is based on training data and neural networks for single-view 3D reconstruction of real humans from photos. We first let a network consisting of fully connected layers estimate the depth coordinate of 2D pose points. The gained 3D pose points are inputted together with 2D masks of body parts into a deep implicit surface network to infer 3D signed distance fields (SDFs). By assembling all body parts, we derive 2D depth images and body part masks of the whole figure for different views, which are fed into a fully convolutional network to predict UV images. These UV images and the texture for the given perspective are inserted into a generative network to inpaint the textures for the other views. The textures are enhanced by a cartoonization network and facial details are resynthesized by an autoencoder. Finally, the generated textures are assigned to the inferred body parts in a ray marcher. We test our workflow with 12 pictorial human figures after having validated several network configurations. The created 3D models look generally promising, especially when considering the challenges of silhouette-based 3D recovery and real-time rendering of the implicit SDFs. Further improvement is needed to reduce gaps between the body parts and to add pictorial details to the textures. Overall, the constructed figures may be used for animation and storytelling in digital 3D maps.

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