论文标题
游戏中实时渲染田间效果的混合系统
A Hybrid System for Real-time Rendering of Depth of Field Effect in Games
论文作者
论文摘要
游戏电影中的实时景深倾向于通过后处理技术近似近似于异常对象的半透明剪影。我们利用射线追踪硬件加速度和时空重建来通过混合渲染来改善此类半透明区域的现实主义,同时维持沉浸式游戏的交互式帧速率。本文通过完整地介绍了我们的技术,有关其设计,实施和未来工作的详细信息,扩展了我们以前的工作。
Real-time depth of field in game cinematics tends to approximate the semi-transparent silhouettes of out-of-focus objects through post-processing techniques. We leverage ray tracing hardware acceleration and spatio-temporal reconstruction to improve the realism of such semi-transparent regions through hybrid rendering, while maintaining interactive frame rates for immersive gaming. This paper extends our previous work with a complete presentation of our technique and details on its design, implementation, and future work.