论文标题
元元中的多人沉浸式交流和互动:挑战,建筑和未来的方向
Multi-Player Immersive Communications and Interactions in Metaverse: Challenges, Architecture, and Future Directions
论文作者
论文摘要
该元评估唤醒了用户对沉浸式互动的期望,该互动融合了虚拟数字世界和跨时空的物理世界。但是,荟萃分析仍处于起步阶段,通常会扩展多玩家应用程序(例如,多游戏游戏),借助5G/BEERCE 5G,人工智能,数字双胞胎和其他启用技术来实现原型。本文回顾了最先进的元元的特征,关键启用技术和驱动应用。我们关注从用户,数字世界和物理世界的任务,输入和反馈的元评估的沉浸互动的角度,并揭示了关键的挑战。之后,我们根据云边缘设备协作框架提出了一个多玩家交互原型平台。另外,我们采用集中式和设备设备(D2D)的方法对其进行评估,以验证相互作用的效率和灵活性。最后,我们指出了未来的研究方法,并讨论了潜在的解决方案,以实现更稳定,更高质量的多人相互作用来进行荟萃服务。
The metaverse has awakened users' expectations of an immersive interaction that fuses the virtual digital world and the physical world across space and time. However, the metaverse is still in its infancy, typically expanding multi-player applications (e.g., multi-player games) to implement a prototype with the help of 5G/Beyond 5G, Artificial Intelligence, digital twin, and other enabling technologies. This article reviews the characteristics, key enabling technologies, and driving applications of the state-of-the-art metaverse. We focus on the immersive interactions perspective of the metaverse from the tasks, inputs, and feedback across the users, digital world, and physical world and reveal the key challenges. Afterwards, we present a multi-player interaction prototype platform based on a cloud-edge-device collaborative framework. Also, we evaluate it with centralized and device-to-device (D2D) approaches to verify the efficiency and flexibility of interactions. Finally, we point out future research approaches and discuss potential solutions to enable more stable and higher quality multi-player interactions for metaverse services.