论文标题

基于DirectX的DICOM查看器,用于增强现实的多用户手术计划

A DirectX-Based DICOM Viewer for Multi-User Surgical Planning in Augmented Reality

论文作者

Zhang, Menghe, Liu, Weichen, Weibel, Nadir, Schulze, Jurgen

论文摘要

术前医学成像是手术计划的重要组成部分。来自医学成像设备(例如CT和MRI扫描仪)的数据由DICOM格式的2D图像组成。相反,3D数据可视化的进步通过将横截面组装到3D体积数据集中提供了更多信息。当微软推出了HoloLens 2(HL2)时,它被认为是市场上最好的混合现实(XR)耳机之一,它承诺通过向用户提供沉浸式体验来增强3D的可视化。本文介绍了一个原型全息XR DICOM查看器,用于HL2上DICOM图像集的3D可视化用于手术计划。我们首先使用本机DirectX11 API和HLSL着色器开发了独立的图形C ++引擎。基于此,该原型进一步应用了OpenXR API,以在XR频谱的供应商的各种设备上进行潜在的部署。有了本机访问设备的访问,我们的原型将在3D卷渲染和交互作用中揭开HL2上硬件功能的限制。此外,智能手机可以用作输入设备,通过连接到我们的服务器来提供另一种用户交互方法。在本文中,我们为HoloLens 2提供了全息DICOM查看器,并贡献了(i)原型,该原型在HL2上实时呈现DICOM图像堆栈,(ii)XR中的三种类型的用户相互作用,以及(iii)对我们的原型的定性评估。

Preoperative medical imaging is an essential part of surgical planning. The data from medical imaging devices, such as CT and MRI scanners, consist of stacks of 2D images in DICOM format. Conversely, advances in 3D data visualization provide further information by assembling cross-sections into 3D volumetric datasets. As Microsoft unveiled the HoloLens 2 (HL2), which is considered one of the best Mixed Reality (XR) headsets in the market, it promised to enhance visualization in 3D by providing an immersive experience to users. This paper introduces a prototype holographic XR DICOM Viewer for the 3D visualization of DICOM image sets on HL2 for surgical planning. We first developed a standalone graphical C++ engine using the native DirectX11 API and HLSL shaders. Based on that, the prototype further applies the OpenXR API for potential deployment on a wide range of devices from vendors across the XR spectrum. With native access to the device, our prototype unravels the limitation of hardware capabilities on HL2 for 3D volume rendering and interaction. Moreover, smartphones can act as input devices to provide another user interaction method by connecting to our server. In this paper, we present a holographic DICOM viewer for the HoloLens 2 and contribute (i) a prototype that renders the DICOM image stacks in real-time on HL2, (ii) three types of user interactions in XR, and (iii) a preliminary qualitative evaluation of our prototype.

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