论文标题
数字休闲与零工经济:增长的两部门模型
Digital leisure and the gig economy: a two-sector model of growth
论文作者
论文摘要
在世界一级的市场数字化过程以及数字设备的日益增加和扩展的使用重塑了消费者利用其休闲时间的方式,随着所谓的数字休闲的出现。这种新型的休闲类型会产生企业可以使用的数据,而没有消费者支付的明确成本。同时,全球数字化流程使工人能够将部分工作时间(或其整个工作时间)分配给零工经济领域,该行业强烈依赖数据作为生产因素。在本文中,我们开发了一个两个部门的增长模型,以研究上述机制如何影响增长的动态,还评估了传统或零工经济领域的冲击如何改变整体经济的平衡。我们发现,TFP的冲击可以从一个部门到另一个部门挤出工作时间,而生产弹性到数据的震动决定了分配给数字休闲的时间的变化。
The process of market digitization at the world level and the increasing and extended usage of digital devices reshaped the way consumers employ their leisure time, with the emergence of what can be called digital leisure. This new type of leisure produces data that firms can use, with no explicit cost paid by consumers. At the same time, the global digitalization process has allowed workers to allocate part of (or their whole) working time to the Gig Economy sector, which strongly relies on data as a production factor. In this paper, we develop a two-sector growth model to study how the above mechanism can shape the dynamics of growth, also assessing how shocks in either the traditional or the Gig Economy sector can modify the equilibrium of the overall economy. We find that shocks in the TFP can crowd out working time from a sector to the other, while shocks on the elasticity of production to data determines a change in the time allocated to digital leisure.