论文标题
正常地图生成技术的像素艺术的分析和汇编
Analysis and Compilation of Normal Map Generation Techniques for Pixel Art
论文作者
论文摘要
Pixel Art是游戏行业中采用的一种流行的艺术风格,如今,它通常伴随着现代的渲染技术。一个示例是针对游戏精灵的动态照明,为此,普通映射定义了光与每个像素表示的材料相互作用。尽管有不同的方法可以为3D游戏生成正常地图,但是由于样式特异性,将它们应用于Pixel Art可能无法产生正确的结果。因此,这项工作汇编了不同的正常地图生成方法,并研究了它们对像素艺术的适用性,从而减少了现有材料对技术的稀缺性,并在不同案例研究中对这些方法的行为进行了定性分析。
Pixel art is a popular artistic style adopted in the gaming industry, and nowadays, it is often accompanied by modern rendering techniques. One example is dynamic lighting for the game sprites, for which normal mapping defines how the light interacts with the material represented by each pixel. Although there are different methods to generate normal maps for 3D games, applying them for pixel art may not yield correct results due to the style specificities. Therefore, this work compiles different normal map generation methods and study their applicability for pixel art, reducing the scarcity of existing material on the techniques and contributing to a qualitative analysis of the behavior of these methods in different case studies.